Hi, I'm Pau Fusco
Aspiring to Gameplay Programmer / Designer
A Videogame Design and Development graduate in CITM Barcelona. I want to make my passion get to gamers all around the world and let them enjoy great interactive experiences! Interested in Code and Design.
Download CVC++
C#
Unity
Dart
SDL2
MySQL
Projects

In the Tracks of Fate
A point&click adventure that focuses on character interaction and relationship building. I worked on player movement and interaction, as well as the room system that lets the player move between the different areas. I also was in charge of the OST.
Check the trailer Check the Itch.io page
Alien Nemesis
An arcade shooter done by a whole class of 23 students inspired in the Alien franchise, made with a custom engine. I was in charge of the engine's scene save system and the gameplay.
Check the trailer
2D Combat System Prototype
My End of Degree Project! A Combat System thought for a 2D Action Platformer. This prototype includes a character with 14 different attacks, with a focus on Airborne attacks.
Check this short video Check the GitHub Repo
Jailed VR
A puzzle VR game with psychological horror elements made by a group of 5 people from scratch with Unity. Try to escape a tetric house by solving different puzzles, all with an immersive horror atmosphere.
Check the trailer
Morpheus' Dream
A short mystery walking sim, product of a Game Jam, done by 3 people. Get home after a long day of work, do your housework, and sleep soundly. Rinse and repeat.
Check the Itch.io page
Return: A JRPG Parody
A short turn-based RPG with puzzles and a Steampunk easthetic. I was in charge of the soundtrack and SFX composition.
Made by a group of 8 people with SDL2.
Check the trailer
No Time To Di(c)e
A short action top-down arcade shooter with a casino easthetic, product of a Game Jam. I was in charge of the SFX recording.
Done by a group of 12 people using a custom engine.
Check the Itch.io page